Ludum Dare Code Pong

Last Commits

By Time Commit URL / Comment Size
Lerc (6) 23. Mar 2020 · 00:14 UTC b88aac3c http://fingswotidun.com/c...epong/030.html#graphTiles 165kB
2020-03-23 00:14:11 UTC Play faint shadow outlines on characters, Some CSS tweaks, Inventory scrolls instead of entire character panel.
udo (27) 30. Oct 2018 · 15:41 UTC 6429ae19 http://direct.openfu.com/ld/mazeblobber/v28.html 164kB
2018-10-30 15:41:24 UTC Play status effects: GameMaster.applyEffect(entity, effectName, duration)
Lerc (6) 23. Oct 2018 · 23:58 UTC e3a18706 https://fingswotidun.com/...epong/010.html#graphTiles 160kB
2018-10-23 23:58:43 UTC Play Added base terrain tile graphics. Use #graphTiles to activate, uses an external png currently hosted on fingswotidun.com. Also added a seeded random number generator and int hash. // Added gfx for Doors and Stairs. They're ugly, but they'll do for now. Added tileTypes dirtFloor, stone, and water.
udo (27) 20. Oct 2018 · 09:49 UTC 64ced7d1 http://direct.openfu.com/ld/mazeblobber/v27.html 151kB
2018-10-20 09:49:21 UTC Play Exciting new body parts system using the creature templates, enabling all kinds of gore. New Dungeon namespace/refactor.
kdrnic (18) 18. Oct 2018 · 23:12 UTC 4302632f 149kB
2018-10-18 23:12:21 UTC Play -Frankenstein & his monster -Regain health by resting -Fix scroll and rings with newgames -Dagger of debugging // -Remove debug stuff
udo (27) 17. Oct 2018 · 09:07 UTC 4e08ef1a http://direct.openfu.com/ld/mazeblobber/v26.html 144kB
2018-10-17 09:07:57 UTC Play now new: YOU DIED.
kdrnic (18) 16. Oct 2018 · 00:54 UTC e7503897 143kB
2018-10-16 00:54:38 UTC Play Move wishlist back into HTML comments // -Item identification system -Use of prototypes in generateThing -Coloured warnings -Stop shift-walk when interesting things are seen -A first scroll -Ring overhaul -enconding/charset warning fix -Etc. // -New scrolls -Indentation and style (methods) fixes
udo (27) 13. Oct 2018 · 11:35 UTC 0eac195f http://direct.openfu.com/ld/mazeblobber/v26.html 134kB
2018-10-13 11:35:31 UTC Play put wishlist comments back in; new GameMaster namespace is the first step towards player character death and such things; debugLog() function instead of if statements; #graphTiles at the end of URL will switch on Lerc's graphical mode
Lerc (6) 11. Oct 2018 · 23:20 UTC bb16eb7a http://fingswotidun.com/codepong/007a.html 133kB
2018-10-11 23:20:45 UTC Play Preliminary work for Image tiles. To activate Image mode type renderTile=renderTileAsImage from the console. TileType has render field (currenly default renderer just shows minimap colour)
dollarone (15) 11. Oct 2018 · 22:21 UTC 3888793d http://dollarone.games/ga...lobber/mazeblobber22.html 130kB
2018-10-11 22:21:44 UTC Play Fixed a bug where sometimes no creatures could be spawned. Added more debug logging. // Added the idea of special floors.
udo (27) 10. Oct 2018 · 12:19 UTC 14d93a81 http://direct.openfu.com/ld/mazeblobber/v25.html 125kB
2018-10-10 12:19:23 UTC Play functions to check visibility between positions: AI.raycast(x1,y1,x2,y2) and AI.isLineOfSight(x1,y1,x2,y2) put the dungeon generator into the namespace StandardDungeon identifier DungeonGenerator holds the current dungeon generator (for now there is only StandardDungeon)
dollarone (15) 09. Oct 2018 · 23:46 UTC 3254b9a8 http://dollarone.games/ga.../mazeblobber20.html#dbgOn 123kB
2018-10-09 23:46:01 UTC Play Dungeon floor entry is now not restricted to 0,0. Added if(debug) to debug msgs
kdrnic (18) 09. Oct 2018 · 00:18 UTC f6cfa618 122kB
2018-10-09 00:18:58 UTC Play -Improve scavenging -New AI funcs -Some fixes -Comment out consolelogs
udo (27) 08. Oct 2018 · 08:09 UTC f0c47cb6 http://direct.openfu.com/ld/mazeblobber/v25.html 119kB
2018-10-08 08:09:53 UTC Play computeVisibility was called twice, changed direct usage of player.visibilityCache to AI.playerCanSeeTile() and AI.playerCanSee(), hopefully that didn't break anything...
kdrnic (18) 07. Oct 2018 · 23:12 UTC ceaa7cbd https://gist.githubuserco...377c2c1209ccf4/index.html 120kB
2018-10-07 23:12:20 UTC Play -creatures explode on overkill -force player stats to fit on screen
Lerc (6) 07. Oct 2018 · 21:11 UTC d9e58ef4 http://fingswotidun.com/codepong/006.html 117kB
2018-10-07 21:11:23 UTC Play plain http link.
Also_Lerc (1) 07. Oct 2018 · 19:14 UTC 705c1353 https://fingswotidun.com/codepong/006.html 34kB
2018-10-07 19:14:59 UTC Play Trying a different user name to see if it fixes commit issue.
Lerc (6) 06. Oct 2018 · 23:13 UTC 542a88a3 https://fingswotidun.com/codepong/005.html 33kB
2018-10-06 23:13:55 UTC Play Broke Minimap genertator into two parts. Put minmap above stats. Needs update for vision still // Change MiniMap to show the players memory of the level. // Minimap Colors for doors, stairs etc.
dollarone (15) 04. Oct 2018 · 09:00 UTC 31ab8bfa https://dollarone.games/g...lobber/mazeblobber18.html 112kB
2018-10-04 09:00:25 UTC Play Added chieftains. Set starting point to caves to 0,0
kdrnic (18) 04. Oct 2018 · 03:46 UTC 50df6dc9 https://gist.githubuserco...91a13c5d103905/index.html 111kB
2018-10-04 03:46:39 UTC Play -targetting prompt -examine tile -throwing items -don't see shadowed entities -better showtileinfo -more wishes
dollarone (15) 03. Oct 2018 · 23:27 UTC e0d5f66c https://dollarone.games/g...lobber/mazeblobber17.html 104kB
2018-10-03 23:27:03 UTC Play Cave floors
udo (27) 03. Oct 2018 · 15:45 UTC 32a01e08 http://direct.openfu.com/ld/mazeblobber/v24.html 101kB
2018-10-03 15:45:38 UTC Play damage types, resistance to damage types, creatures can now have attack feats for multiple modes of attack (in the future this should be useful for the player, too), changed the creature behavior to be a string (eases reasoning about the behavior at runtime) but if an onTick is defined that takes precedence.
dollarone (15) 03. Oct 2018 · 08:59 UTC 58b53584 https://dollarone.games/g...lobber/mazeblobber16.html 100kB
2018-10-03 08:59:36 UTC Play Tiny logging changes. Setup for different layout algos
kdrnic (18) 02. Oct 2018 · 23:28 UTC dd0b12d6 https://gist.githubuserco...09825cc4d35ff7/index.html 99kB
2018-10-02 23:28:07 UTC Play -wishlist adds -autodetect debug from url -occasional maze in level
dollarone (15) 02. Oct 2018 · 18:42 UTC 2089c9f0 https://dollarone.games/g...lobber/mazeblobber15.html 92kB
2018-10-02 18:42:34 UTC Play Random descriptions. Store creatures per level.
udo (27) 02. Oct 2018 · 13:47 UTC 26217e03 http://direct.openfu.com/ld/mazeblobber/v23.html 91kB
2018-10-02 13:47:48 UTC Play some refactoring, merged dollarone's changes // meet "rando", the completely randomly-generated monster (to be extended) // rando now drops random loot as well // generateEcosystem(power) generates a mini creature ecosystem. creatures of passive or scavenging behavior now switch to aggressive when attacked.
dollarone (15) 02. Oct 2018 · 08:59 UTC 8f5b064b https://dollarone.games/g...lobber/mazeblobber14.html 86kB
2018-10-02 08:59:46 UTC Play Added bandit who sometimes disguises as a merch. Also random fixes.
kdrnic (18) 01. Oct 2018 · 22:18 UTC a10f4385 https://gist.githubuserco...cf1b05f24dc39a/index.html 85kB
2018-10-01 22:18:38 UTC Play -fix pathfinding timeouts (bloody comparison operators!)
udo (27) 01. Oct 2018 · 14:52 UTC f4423419 http://direct.openfu.com/ld/mazeblobber/v22.html 84kB
2018-10-01 14:52:48 UTC Play creatures and items are now spawned in the same way. generateItem(name) generates an item of that name. generateRandomItem(pattern) generates a random item, honoring the spawnProbabilities, and taking into account the pattern if one is given. The same goes for creatures: there is generateCreature(name) and generateRandomCreature(pattern). Creature and item types now mean something: they pull in properties from the type templates in the specified order. This means that for example when Enico is of types "creature" and "humanoid", he pulls in the properties specified by creature and humanoid. This means we only have to specify properties that differ from the ones given in a creature's/item's type. // small fixes // fixed hanging bug in pathFinding.calc() // Enemies with items on them now drop the items when they die
kdrnic (18) 01. Oct 2018 · 01:45 UTC 7cfb87de https://gist.githubuserco...cbfbcd611edcba/index.html 81kB
2018-10-01 01:45:51 UTC Play -fix telepathic rat gnawing -less terse item and creature quality mod code -ring of confusion now confuses on tick again, although this doesn't do anything due to the way rings are generated - I hope to work on this -fix putting on two rings -lower the excessively large pathfinding radius, which was affecting performance // -pathfinding improvements as discussed with udo, WIP on scavenging
udo (27) 29. Sep 2018 · 15:50 UTC a1ffe017 http://direct.openfu.com/ld/mazeblobber/v21.html 79kB
2018-09-29 15:50:04 UTC Play more weapons, a "look" action, fixed regression in putSlot, creatures are now modified based on a table and the dungeon floor level
dollarone (15) 28. Sep 2018 · 21:39 UTC 13fd4591 https://dollarone.games/g...lobber/mazeblobber13.html 75kB
2018-09-28 21:39:44 UTC Play Auto-regen for dead end levels // oops, based my previous commit on an old version
udo (27) 28. Sep 2018 · 08:30 UTC b680b181 http://direct.openfu.com/ld/mazeblobber/v20.html 72kB
2018-09-28 08:30:31 UTC Play Experimental pickaxe, streamlined equipment experiment // Reverted the big button slaughter // Bugfix // Healing potions, wandering rats, player starting strength and accuracy is now 0
dollarone (15) 27. Sep 2018 · 19:29 UTC cf69a5d8 https://dollarone.games/g...lobber/mazeblobber11.html 67kB
2018-09-27 19:29:16 UTC Play Added merch room. And talking! // Fixed confusion. // Merch part 1 - you can see but not buy // Merch part 2 - now selling!
udo (27) 26. Sep 2018 · 14:31 UTC f5d7a438 http://direct.openfu.com/ld/mazeblobber/v18.html 62kB
2018-09-26 14:31:30 UTC Play Blood on the tile, weapon impact text effect, adjusted text position on tile
dollarone (15) 26. Sep 2018 · 09:02 UTC 3a32a60a https://dollarone.games/g...blobber/mazeblobber7.html 61kB
2018-09-26 09:02:59 UTC Play Small fixes. Magic rings conditions are unknown until worn.
udo (27) 25. Sep 2018 · 22:06 UTC ea3d98cd http://direct.openfu.com/ld/mazeblobber/v17.html 60kB
2018-09-25 22:06:47 UTC Play Goooooold, so much gold! // Fixed some minor bugs, also: musical instruments!
dollarone (15) 25. Sep 2018 · 20:22 UTC 146b89dc https://dollarone.games/g...blobber/mazeblobber6.html 56kB
2018-09-25 20:22:39 UTC Play Entities can have multiple types. Also went on a string consistency mission before I realised javascript don't care.
udo (27) 25. Sep 2018 · 15:01 UTC 83437300 http://direct.openfu.com/ld/mazeblobber/v16.html 55kB
2018-09-25 15:01:09 UTC Play Behavior Patterns // Items can now have a random quality if they have they onSpawn set to modifyItemQuality // Little fixes
dollarone (15) 25. Sep 2018 · 11:08 UTC 199d1c00 https://dollarone.games/g...blobber/mazeblobber5.html 54kB
2018-09-25 11:08:33 UTC Play Random miniboss and treasure
udo (27) 25. Sep 2018 · 08:43 UTC 4ae7fa8e http://direct.openfu.com/ld/mazeblobber/v15.html 52kB
2018-09-25 08:43:16 UTC Play Item descriptions, individual weapon damage
dollarone (15) 25. Sep 2018 · 07:06 UTC 589e6b27 https://dollarone.games/g...blobber/mazeblobber4.html 52kB
2018-09-25 07:06:03 UTC Play A miniboss! Beware... // Oops, didn't mean to make Mr Enico not spawn!
kdrnic (18) 24. Sep 2018 · 18:46 UTC 829ff71e https://gist.githubuserco...010d38b40ef67b/index.html 47kB
2018-09-24 18:46:24 UTC Play -fix spawnFromList issue, only spawning "empty" items/NPCs -fix secret door symbol -fix items not changing tile symbol -allow numkeys with numlock off
udo (27) 24. Sep 2018 · 09:24 UTC d860db32 http://direct.openfu.com/ld/mazeblobber/v14.html 47kB
2018-09-24 09:24:21 UTC Play Items and creatures now have spawnProbability
Lerc (6) 23. Sep 2018 · 22:54 UTC 00bd651f http://fingswotidun.com/codepong/002.html 47kB
2018-09-23 22:54:11 UTC Play Changed tile types from character literals to objects. so "#" becomes { symbol : "#", blocksLight : always, blocksPath:always}, and tile.type="#" becomes tile.type=tileType.wall Precursor to more magic. // Changed to visited to discovered, changed visitTile to seeTile. Added visited for when the player actually visits a tile. Added onDiscovered to tile type, moved Stair discovery text to tile type.
kdrnic (18) 23. Sep 2018 · 07:14 UTC 8bb125dc https://my.mixtape.moe/xqvyfb.html 45kB
2018-09-23 07:14:35 UTC Play -fix shift walk, other non-rendering actions not visiting tiles // -fix regression on continued pursue // -fix "close door" regression // -fix small mistake in last commit // -fix regression keeping foes from opening doors
udo (27) 23. Sep 2018 · 02:01 UTC 01177466 http://direct.openfu.com/ld/mazeblobber/v13.html 44kB
2018-09-23 02:01:55 UTC Play renderMap() showTileInfo() showPlayerStats() are now independent and have no side effects tick() passes time but does not display anything updateUI() refreshes display but does not pass time turn() passes time and updates UI ^^^ this should be the default for most player actions
kdrnic (18) 23. Sep 2018 · 01:41 UTC 4837ba11 https://my.mixtape.moe/mcrcwm.html 44kB
2018-09-23 01:41:49 UTC Play -small fixes // -fix another issue (shift walk/case insensitive bindings)
Brutilla (2) 22. Sep 2018 · 22:51 UTC acb4ae04 http://rpgp.org/mb/3.html 44kB
2018-09-22 22:51:21 UTC Play Gentle refactoring // Daring layout change towards resolution independence
udo (27) 22. Sep 2018 · 13:36 UTC 6441fdd0 http://direct.openfu.com/ld/mazeblobber/v12.html 42kB
2018-09-22 13:36:45 UTC Play - grouped AI actions - grouped creature and item templates - attacking creatures are now red // Damage model: Attacker hits, for each equipped item that has .ac there is then a chance of Math.random() < item.ac / attacker.accuracy that the item will absorb damage: amount *= clamp(1-absorption, 0, 1)
kdrnic (18) 22. Sep 2018 · 02:24 UTC 166bb611 http://defiant-leg.surge.sh 38kB
2018-09-22 02:24:53 UTC Play -pathfinding -generic enemy
udo (27) 21. Sep 2018 · 16:39 UTC 21ce2bc9 http://direct.openfu.com/ld/mazeblobber/v11.html 34kB
2018-09-21 16:39:30 UTC Play Fixed HTML corruption
dollarone (15) 21. Sep 2018 · 12:24 UTC ba28fa51 https://dollarone.games/g...blobber/mazeblobber2.html 36kB
2018-09-21 12:24:15 UTC Play Added arrow keys for movement
udo (27) 21. Sep 2018 · 11:57 UTC e7650257 http://direct.openfu.com/ld/mazeblobber/v10.html 34kB
2018-09-21 11:57:58 UTC Play - bundled player action functions in playerActions (mainly to make the source file easier to navigate) - inventory and lightRadius is now part of the player object // inventory shortcuts are now stable letters
kdrnic (18) 19. Sep 2018 · 23:01 UTC 2595c6f2 http://certain-brake.surge.sh 31kB
2018-09-19 23:01:37 UTC Play -jewellery and armour -DCSS-style equipment actions -input improvs -confusion
udo (27) 19. Sep 2018 · 15:14 UTC 35dcb9c2 http://direct.openfu.com/...d/mazeblobber/index8.html 26kB
2018-09-19 15:14:22 UTC Play Now with corpses! // Equip items
Brutilla (2) 19. Sep 2018 · 10:11 UTC 224a40e1 http://rpgp.org/mb/1.html 24kB
2018-09-19 10:11:19 UTC Play Nicer text prompts
udo (27) 19. Sep 2018 · 09:40 UTC aba20adc http://direct.openfu.com/...d/mazeblobber/index6.html 23kB
2018-09-19 09:40:47 UTC Play Stint McGrath says 'Why...?'
kdrnic (18) 18. Sep 2018 · 19:54 UTC 9bd06453 http://upset-afterthought.surge.sh 22kB
2018-09-18 19:54:27 UTC Play -implement entities -light floor -other improvs // -fix NPC not talking -remove console logs
dollarone (15) 17. Sep 2018 · 23:06 UTC b160818c http://dollarone.games/var/mazeblobber.html 19kB
2018-09-17 23:06:54 UTC Play Thar be treasure...room...potentially
udo (27) 17. Sep 2018 · 00:33 UTC bbf15c53 http://direct.openfu.com/...d/mazeblobber/index5.html 16kB
2018-09-17 00:33:15 UTC Play basic/naive raycasting for visibility computation
kdrnic (18) 16. Sep 2018 · 19:33 UTC 604201f6 http://deserted-sneeze.surge.sh/ 15kB
2018-09-16 19:33:56 UTC Play floor generation // -fix bugs in last commit -implement doors (sorry for two consecutive commits, but I had to leave abruptly and left the last commit unfinished by the end of the hour) // -fix yet another bug // -fix occasional timeout when generating floors
udo (27) 15. Sep 2018 · 09:47 UTC a7b1251e http://direct.openfu.com/...d/mazeblobber/index4.html 9kB
2018-09-15 09:47:40 UTC Play Layout to make more room for the text log
tolja (3) 15. Sep 2018 · 06:43 UTC cd81e1c7 http://tolja.kapsi.fi/codepong/index2.html 9kB
2018-09-15 06:43:49 UTC Play Add floors, newline to showInfo, display empty inventory
kdrnic (18) 14. Sep 2018 · 19:02 UTC 4e7367ec http://super-rest.surge.sh 8kB
2018-09-14 19:02:26 UTC Play Implement inventory, pick up, drop and eat - also minor improvements
udo (27) 14. Sep 2018 · 09:24 UTC a35c9a61 http://direct.openfu.com/...ld42/infinito/index3.html 5kB
2018-09-14 09:24:39 UTC Play New tile type *, tile can now have an item on it, the item's name is shown in the tile description when you're standing on it
tolja (3) 14. Sep 2018 · 05:02 UTC 4f885bcf http://tolja.kapsi.fi/codepong/index1.html 4kB
2018-09-14 05:02:57 UTC Play Treat # as an obstacle
kdrnic (18) 13. Sep 2018 · 16:44 UTC f2c608a6 http://uttermost-hen.surge.sh/rl2.html 4kB
2018-09-13 16:44:26 UTC Play Diagonals and quick move, button generation
tolja (3) 13. Sep 2018 · 13:08 UTC 1c548af5 http://tolja.kapsi.fi/codepong/index0.html 3kB
2018-09-13 13:08:44 UTC Play Add moving viewport
udo (27) 13. Sep 2018 · 11:39 UTC e35570d7 http://direct.openfu.com/...ld42/infinito/index2.html 2kB
2018-09-13 11:39:48 UTC Play - persist tiles in the dungeon variable - show surrounding tiles
kdrnic (18) 13. Sep 2018 · 03:28 UTC 4938e989 http://feeble-horse.surge.sh/rl.html 2kB
2018-09-13 03:28:16 UTC Play Add HJKL movement key shortcuts
tsjost (1) 13. Sep 2018 · 02:51 UTC 27852801 https://tsjo.st/ld/codepong/infinito/index1.html 2kB
2018-09-13 02:51:00 UTC Play Cleaned up code and added an ASCII map thing
udo (27) 12. Sep 2018 · 22:54 UTC 70bbb3b2 http://direct.openfu.com/.../ld42/infinito/index.html 2kB
2018-09-12 22:54:45 UTC Play initial import // testing the commit system