Lerc
(6) |
23. Mar 2020 · 00:14 UTC |
b88aac3c |
http://fingswotidun.com/c...epong/030.html#graphTiles |
165kB |
|
2020-03-23 00:14:11 UTC |
Play |
faint shadow outlines on characters, Some CSS tweaks, Inventory scrolls instead of entire character panel. |
udo
(27) |
30. Oct 2018 · 15:41 UTC |
6429ae19 |
http://direct.openfu.com/ld/mazeblobber/v28.html |
164kB |
|
2018-10-30 15:41:24 UTC |
Play |
status effects: GameMaster.applyEffect(entity, effectName, duration) |
Lerc
(6) |
23. Oct 2018 · 23:58 UTC |
e3a18706 |
https://fingswotidun.com/...epong/010.html#graphTiles |
160kB |
|
2018-10-23 23:58:43 UTC |
Play |
Added base terrain tile graphics. Use #graphTiles to activate, uses an external png currently hosted on fingswotidun.com. Also added a seeded random number generator and int hash. // Added gfx for Doors and Stairs. They're ugly, but they'll do for now. Added tileTypes dirtFloor, stone, and water. |
udo
(27) |
20. Oct 2018 · 09:49 UTC |
64ced7d1 |
http://direct.openfu.com/ld/mazeblobber/v27.html |
151kB |
|
2018-10-20 09:49:21 UTC |
Play |
Exciting new body parts system using the creature templates, enabling all kinds of gore. New Dungeon namespace/refactor. |
kdrnic
(18) |
18. Oct 2018 · 23:12 UTC |
4302632f |
|
149kB |
|
2018-10-18 23:12:21 UTC |
Play |
-Frankenstein & his monster
-Regain health by resting
-Fix scroll and rings with newgames
-Dagger of debugging // -Remove debug stuff |
udo
(27) |
17. Oct 2018 · 09:07 UTC |
4e08ef1a |
http://direct.openfu.com/ld/mazeblobber/v26.html |
144kB |
|
2018-10-17 09:07:57 UTC |
Play |
now new: YOU DIED. |
kdrnic
(18) |
16. Oct 2018 · 00:54 UTC |
e7503897 |
|
143kB |
|
2018-10-16 00:54:38 UTC |
Play |
Move wishlist back into HTML comments // -Item identification system
-Use of prototypes in generateThing
-Coloured warnings
-Stop shift-walk when interesting things are seen
-A first scroll
-Ring overhaul
-enconding/charset warning fix
-Etc. // -New scrolls
-Indentation and style (methods) fixes |
udo
(27) |
13. Oct 2018 · 11:35 UTC |
0eac195f |
http://direct.openfu.com/ld/mazeblobber/v26.html |
134kB |
|
2018-10-13 11:35:31 UTC |
Play |
put wishlist comments back in; new GameMaster namespace is the first step towards player character death and such things; debugLog() function instead of if statements; #graphTiles at the end of URL will switch on Lerc's graphical mode |
Lerc
(6) |
11. Oct 2018 · 23:20 UTC |
bb16eb7a |
http://fingswotidun.com/codepong/007a.html |
133kB |
|
2018-10-11 23:20:45 UTC |
Play |
Preliminary work for Image tiles. To activate Image mode type renderTile=renderTileAsImage from the console. TileType has render field (currenly default renderer just shows minimap colour) |
dollarone
(15) |
11. Oct 2018 · 22:21 UTC |
3888793d |
http://dollarone.games/ga...lobber/mazeblobber22.html |
130kB |
|
2018-10-11 22:21:44 UTC |
Play |
Fixed a bug where sometimes no creatures could be spawned. Added more debug logging. // Added the idea of special floors. |
udo
(27) |
10. Oct 2018 · 12:19 UTC |
14d93a81 |
http://direct.openfu.com/ld/mazeblobber/v25.html |
125kB |
|
2018-10-10 12:19:23 UTC |
Play |
functions to check visibility between positions: AI.raycast(x1,y1,x2,y2) and AI.isLineOfSight(x1,y1,x2,y2)
put the dungeon generator into the namespace StandardDungeon
identifier DungeonGenerator holds the current dungeon generator (for now there is only StandardDungeon) |
dollarone
(15) |
09. Oct 2018 · 23:46 UTC |
3254b9a8 |
http://dollarone.games/ga.../mazeblobber20.html#dbgOn |
123kB |
|
2018-10-09 23:46:01 UTC |
Play |
Dungeon floor entry is now not restricted to 0,0. Added if(debug) to debug msgs |
kdrnic
(18) |
09. Oct 2018 · 00:18 UTC |
f6cfa618 |
|
122kB |
|
2018-10-09 00:18:58 UTC |
Play |
-Improve scavenging
-New AI funcs
-Some fixes
-Comment out consolelogs |
udo
(27) |
08. Oct 2018 · 08:09 UTC |
f0c47cb6 |
http://direct.openfu.com/ld/mazeblobber/v25.html |
119kB |
|
2018-10-08 08:09:53 UTC |
Play |
computeVisibility was called twice, changed direct usage of player.visibilityCache to AI.playerCanSeeTile() and AI.playerCanSee(), hopefully that didn't break anything... |
kdrnic
(18) |
07. Oct 2018 · 23:12 UTC |
ceaa7cbd |
https://gist.githubuserco...377c2c1209ccf4/index.html |
120kB |
|
2018-10-07 23:12:20 UTC |
Play |
-creatures explode on overkill
-force player stats to fit on screen |
Lerc
(6) |
07. Oct 2018 · 21:11 UTC |
d9e58ef4 |
http://fingswotidun.com/codepong/006.html |
117kB |
|
2018-10-07 21:11:23 UTC |
Play |
plain http link. |
Also_Lerc
(1) |
07. Oct 2018 · 19:14 UTC |
705c1353 |
https://fingswotidun.com/codepong/006.html |
34kB |
|
2018-10-07 19:14:59 UTC |
Play |
Trying a different user name to see if it fixes commit issue. |
Lerc
(6) |
06. Oct 2018 · 23:13 UTC |
542a88a3 |
https://fingswotidun.com/codepong/005.html |
33kB |
|
2018-10-06 23:13:55 UTC |
Play |
Broke Minimap genertator into two parts. Put minmap above stats. Needs update for vision still // Change MiniMap to show the players memory of the level. // Minimap Colors for doors, stairs etc. |
dollarone
(15) |
04. Oct 2018 · 09:00 UTC |
31ab8bfa |
https://dollarone.games/g...lobber/mazeblobber18.html |
112kB |
|
2018-10-04 09:00:25 UTC |
Play |
Added chieftains. Set starting point to caves to 0,0 |
kdrnic
(18) |
04. Oct 2018 · 03:46 UTC |
50df6dc9 |
https://gist.githubuserco...91a13c5d103905/index.html |
111kB |
|
2018-10-04 03:46:39 UTC |
Play |
-targetting prompt
-examine tile
-throwing items
-don't see shadowed entities
-better showtileinfo
-more wishes |
dollarone
(15) |
03. Oct 2018 · 23:27 UTC |
e0d5f66c |
https://dollarone.games/g...lobber/mazeblobber17.html |
104kB |
|
2018-10-03 23:27:03 UTC |
Play |
Cave floors |
udo
(27) |
03. Oct 2018 · 15:45 UTC |
32a01e08 |
http://direct.openfu.com/ld/mazeblobber/v24.html |
101kB |
|
2018-10-03 15:45:38 UTC |
Play |
damage types, resistance to damage types, creatures can now have attack feats for multiple modes of attack (in the future this should be useful for the player, too), changed the creature behavior to be a string (eases reasoning about the behavior at runtime) but if an onTick is defined that takes precedence. |
dollarone
(15) |
03. Oct 2018 · 08:59 UTC |
58b53584 |
https://dollarone.games/g...lobber/mazeblobber16.html |
100kB |
|
2018-10-03 08:59:36 UTC |
Play |
Tiny logging changes. Setup for different layout algos |
kdrnic
(18) |
02. Oct 2018 · 23:28 UTC |
dd0b12d6 |
https://gist.githubuserco...09825cc4d35ff7/index.html |
99kB |
|
2018-10-02 23:28:07 UTC |
Play |
-wishlist adds
-autodetect debug from url
-occasional maze in level |
dollarone
(15) |
02. Oct 2018 · 18:42 UTC |
2089c9f0 |
https://dollarone.games/g...lobber/mazeblobber15.html |
92kB |
|
2018-10-02 18:42:34 UTC |
Play |
Random descriptions. Store creatures per level. |
udo
(27) |
02. Oct 2018 · 13:47 UTC |
26217e03 |
http://direct.openfu.com/ld/mazeblobber/v23.html |
91kB |
|
2018-10-02 13:47:48 UTC |
Play |
some refactoring, merged dollarone's changes // meet "rando", the completely randomly-generated monster (to be extended) // rando now drops random loot as well // generateEcosystem(power) generates a mini creature ecosystem. creatures of passive or scavenging behavior now switch to aggressive when attacked. |
dollarone
(15) |
02. Oct 2018 · 08:59 UTC |
8f5b064b |
https://dollarone.games/g...lobber/mazeblobber14.html |
86kB |
|
2018-10-02 08:59:46 UTC |
Play |
Added bandit who sometimes disguises as a merch. Also random fixes. |
kdrnic
(18) |
01. Oct 2018 · 22:18 UTC |
a10f4385 |
https://gist.githubuserco...cf1b05f24dc39a/index.html |
85kB |
|
2018-10-01 22:18:38 UTC |
Play |
-fix pathfinding timeouts (bloody comparison operators!) |
udo
(27) |
01. Oct 2018 · 14:52 UTC |
f4423419 |
http://direct.openfu.com/ld/mazeblobber/v22.html |
84kB |
|
2018-10-01 14:52:48 UTC |
Play |
creatures and items are now spawned in the same way. generateItem(name) generates an item of that name. generateRandomItem(pattern) generates a random item, honoring the spawnProbabilities, and taking into account the pattern if one is given. The same goes for creatures: there is generateCreature(name) and generateRandomCreature(pattern). Creature and item types now mean something: they pull in properties from the type templates in the specified order. This means that for example when Enico is of types "creature" and "humanoid", he pulls in the properties specified by creature and humanoid. This means we only have to specify properties that differ from the ones given in a creature's/item's type. // small fixes // fixed hanging bug in pathFinding.calc() // Enemies with items on them now drop the items when they die |
kdrnic
(18) |
01. Oct 2018 · 01:45 UTC |
7cfb87de |
https://gist.githubuserco...cbfbcd611edcba/index.html |
81kB |
|
2018-10-01 01:45:51 UTC |
Play |
-fix telepathic rat gnawing
-less terse item and creature quality mod code
-ring of confusion now confuses on tick again, although this doesn't do anything due to the way rings are generated - I hope to work on this
-fix putting on two rings
-lower the excessively large pathfinding radius, which was affecting performance // -pathfinding improvements as discussed with udo, WIP on scavenging |
udo
(27) |
29. Sep 2018 · 15:50 UTC |
a1ffe017 |
http://direct.openfu.com/ld/mazeblobber/v21.html |
79kB |
|
2018-09-29 15:50:04 UTC |
Play |
more weapons, a "look" action, fixed regression in putSlot, creatures are now modified based on a table and the dungeon floor level |
dollarone
(15) |
28. Sep 2018 · 21:39 UTC |
13fd4591 |
https://dollarone.games/g...lobber/mazeblobber13.html |
75kB |
|
2018-09-28 21:39:44 UTC |
Play |
Auto-regen for dead end levels // oops, based my previous commit on an old version |
udo
(27) |
28. Sep 2018 · 08:30 UTC |
b680b181 |
http://direct.openfu.com/ld/mazeblobber/v20.html |
72kB |
|
2018-09-28 08:30:31 UTC |
Play |
Experimental pickaxe, streamlined equipment experiment // Reverted the big button slaughter // Bugfix // Healing potions, wandering rats, player starting strength and accuracy is now 0 |
dollarone
(15) |
27. Sep 2018 · 19:29 UTC |
cf69a5d8 |
https://dollarone.games/g...lobber/mazeblobber11.html |
67kB |
|
2018-09-27 19:29:16 UTC |
Play |
Added merch room. And talking! // Fixed confusion. // Merch part 1 - you can see but not buy // Merch part 2 - now selling! |
udo
(27) |
26. Sep 2018 · 14:31 UTC |
f5d7a438 |
http://direct.openfu.com/ld/mazeblobber/v18.html |
62kB |
|
2018-09-26 14:31:30 UTC |
Play |
Blood on the tile, weapon impact text effect, adjusted text position on tile |
dollarone
(15) |
26. Sep 2018 · 09:02 UTC |
3a32a60a |
https://dollarone.games/g...blobber/mazeblobber7.html |
61kB |
|
2018-09-26 09:02:59 UTC |
Play |
Small fixes. Magic rings conditions are unknown until worn. |
udo
(27) |
25. Sep 2018 · 22:06 UTC |
ea3d98cd |
http://direct.openfu.com/ld/mazeblobber/v17.html |
60kB |
|
2018-09-25 22:06:47 UTC |
Play |
Goooooold, so much gold! // Fixed some minor bugs, also: musical instruments! |
dollarone
(15) |
25. Sep 2018 · 20:22 UTC |
146b89dc |
https://dollarone.games/g...blobber/mazeblobber6.html |
56kB |
|
2018-09-25 20:22:39 UTC |
Play |
Entities can have multiple types. Also went on a string consistency mission before I realised javascript don't care. |
udo
(27) |
25. Sep 2018 · 15:01 UTC |
83437300 |
http://direct.openfu.com/ld/mazeblobber/v16.html |
55kB |
|
2018-09-25 15:01:09 UTC |
Play |
Behavior Patterns // Items can now have a random quality if they have they onSpawn set to modifyItemQuality // Little fixes |
dollarone
(15) |
25. Sep 2018 · 11:08 UTC |
199d1c00 |
https://dollarone.games/g...blobber/mazeblobber5.html |
54kB |
|
2018-09-25 11:08:33 UTC |
Play |
Random miniboss and treasure |
udo
(27) |
25. Sep 2018 · 08:43 UTC |
4ae7fa8e |
http://direct.openfu.com/ld/mazeblobber/v15.html |
52kB |
|
2018-09-25 08:43:16 UTC |
Play |
Item descriptions, individual weapon damage |
dollarone
(15) |
25. Sep 2018 · 07:06 UTC |
589e6b27 |
https://dollarone.games/g...blobber/mazeblobber4.html |
52kB |
|
2018-09-25 07:06:03 UTC |
Play |
A miniboss! Beware... // Oops, didn't mean to make Mr Enico not spawn! |
kdrnic
(18) |
24. Sep 2018 · 18:46 UTC |
829ff71e |
https://gist.githubuserco...010d38b40ef67b/index.html |
47kB |
|
2018-09-24 18:46:24 UTC |
Play |
-fix spawnFromList issue, only spawning "empty" items/NPCs
-fix secret door symbol
-fix items not changing tile symbol
-allow numkeys with numlock off |
udo
(27) |
24. Sep 2018 · 09:24 UTC |
d860db32 |
http://direct.openfu.com/ld/mazeblobber/v14.html |
47kB |
|
2018-09-24 09:24:21 UTC |
Play |
Items and creatures now have spawnProbability |
Lerc
(6) |
23. Sep 2018 · 22:54 UTC |
00bd651f |
http://fingswotidun.com/codepong/002.html |
47kB |
|
2018-09-23 22:54:11 UTC |
Play |
Changed tile types from character literals to objects. so "#" becomes { symbol : "#", blocksLight : always, blocksPath:always}, and tile.type="#" becomes tile.type=tileType.wall
Precursor to more magic. // Changed to visited to discovered, changed visitTile to seeTile. Added visited for when the player actually visits a tile. Added onDiscovered to tile type, moved Stair discovery text to tile type. |
kdrnic
(18) |
23. Sep 2018 · 07:14 UTC |
8bb125dc |
https://my.mixtape.moe/xqvyfb.html |
45kB |
|
2018-09-23 07:14:35 UTC |
Play |
-fix shift walk, other non-rendering actions not visiting tiles // -fix regression on continued pursue // -fix "close door" regression // -fix small mistake in last commit // -fix regression keeping foes from opening doors |
udo
(27) |
23. Sep 2018 · 02:01 UTC |
01177466 |
http://direct.openfu.com/ld/mazeblobber/v13.html |
44kB |
|
2018-09-23 02:01:55 UTC |
Play |
renderMap() showTileInfo() showPlayerStats() are now independent and have no side effects
tick() passes time but does not display anything
updateUI() refreshes display but does not pass time
turn() passes time and updates UI
^^^ this should be the default for most player actions |
kdrnic
(18) |
23. Sep 2018 · 01:41 UTC |
4837ba11 |
https://my.mixtape.moe/mcrcwm.html |
44kB |
|
2018-09-23 01:41:49 UTC |
Play |
-small fixes // -fix another issue (shift walk/case insensitive bindings) |
Brutilla
(2) |
22. Sep 2018 · 22:51 UTC |
acb4ae04 |
http://rpgp.org/mb/3.html |
44kB |
|
2018-09-22 22:51:21 UTC |
Play |
Gentle refactoring // Daring layout change towards resolution independence |
udo
(27) |
22. Sep 2018 · 13:36 UTC |
6441fdd0 |
http://direct.openfu.com/ld/mazeblobber/v12.html |
42kB |
|
2018-09-22 13:36:45 UTC |
Play |
- grouped AI actions
- grouped creature and item templates
- attacking creatures are now red // Damage model:
Attacker hits, for each equipped item that has .ac there is then a chance of Math.random() < item.ac / attacker.accuracy that the item will absorb damage:
amount *= clamp(1-absorption, 0, 1) |
kdrnic
(18) |
22. Sep 2018 · 02:24 UTC |
166bb611 |
http://defiant-leg.surge.sh |
38kB |
|
2018-09-22 02:24:53 UTC |
Play |
-pathfinding
-generic enemy |
udo
(27) |
21. Sep 2018 · 16:39 UTC |
21ce2bc9 |
http://direct.openfu.com/ld/mazeblobber/v11.html |
34kB |
|
2018-09-21 16:39:30 UTC |
Play |
Fixed HTML corruption |
dollarone
(15) |
21. Sep 2018 · 12:24 UTC |
ba28fa51 |
https://dollarone.games/g...blobber/mazeblobber2.html |
36kB |
|
2018-09-21 12:24:15 UTC |
Play |
Added arrow keys for movement |
udo
(27) |
21. Sep 2018 · 11:57 UTC |
e7650257 |
http://direct.openfu.com/ld/mazeblobber/v10.html |
34kB |
|
2018-09-21 11:57:58 UTC |
Play |
- bundled player action functions in playerActions (mainly to make the source file easier to navigate)
- inventory and lightRadius is now part of the player object // inventory shortcuts are now stable letters |
kdrnic
(18) |
19. Sep 2018 · 23:01 UTC |
2595c6f2 |
http://certain-brake.surge.sh |
31kB |
|
2018-09-19 23:01:37 UTC |
Play |
-jewellery and armour
-DCSS-style equipment actions
-input improvs
-confusion |
udo
(27) |
19. Sep 2018 · 15:14 UTC |
35dcb9c2 |
http://direct.openfu.com/...d/mazeblobber/index8.html |
26kB |
|
2018-09-19 15:14:22 UTC |
Play |
Now with corpses! // Equip items |
Brutilla
(2) |
19. Sep 2018 · 10:11 UTC |
224a40e1 |
http://rpgp.org/mb/1.html |
24kB |
|
2018-09-19 10:11:19 UTC |
Play |
Nicer text prompts |
udo
(27) |
19. Sep 2018 · 09:40 UTC |
aba20adc |
http://direct.openfu.com/...d/mazeblobber/index6.html |
23kB |
|
2018-09-19 09:40:47 UTC |
Play |
Stint McGrath says 'Why...?' |
kdrnic
(18) |
18. Sep 2018 · 19:54 UTC |
9bd06453 |
http://upset-afterthought.surge.sh |
22kB |
|
2018-09-18 19:54:27 UTC |
Play |
-implement entities
-light floor
-other improvs // -fix NPC not talking
-remove console logs |
dollarone
(15) |
17. Sep 2018 · 23:06 UTC |
b160818c |
http://dollarone.games/var/mazeblobber.html |
19kB |
|
2018-09-17 23:06:54 UTC |
Play |
Thar be treasure...room...potentially |
udo
(27) |
17. Sep 2018 · 00:33 UTC |
bbf15c53 |
http://direct.openfu.com/...d/mazeblobber/index5.html |
16kB |
|
2018-09-17 00:33:15 UTC |
Play |
basic/naive raycasting for visibility computation |
kdrnic
(18) |
16. Sep 2018 · 19:33 UTC |
604201f6 |
http://deserted-sneeze.surge.sh/ |
15kB |
|
2018-09-16 19:33:56 UTC |
Play |
floor generation // -fix bugs in last commit
-implement doors
(sorry for two consecutive commits, but I had to leave abruptly and left the last commit unfinished by the end of the hour) // -fix yet another bug // -fix occasional timeout when generating floors |
udo
(27) |
15. Sep 2018 · 09:47 UTC |
a7b1251e |
http://direct.openfu.com/...d/mazeblobber/index4.html |
9kB |
|
2018-09-15 09:47:40 UTC |
Play |
Layout to make more room for the text log |
tolja
(3) |
15. Sep 2018 · 06:43 UTC |
cd81e1c7 |
http://tolja.kapsi.fi/codepong/index2.html |
9kB |
|
2018-09-15 06:43:49 UTC |
Play |
Add floors, newline to showInfo, display empty inventory |
kdrnic
(18) |
14. Sep 2018 · 19:02 UTC |
4e7367ec |
http://super-rest.surge.sh |
8kB |
|
2018-09-14 19:02:26 UTC |
Play |
Implement inventory, pick up, drop and eat - also minor improvements |
udo
(27) |
14. Sep 2018 · 09:24 UTC |
a35c9a61 |
http://direct.openfu.com/...ld42/infinito/index3.html |
5kB |
|
2018-09-14 09:24:39 UTC |
Play |
New tile type *, tile can now have an item on it, the item's name is shown in the tile description when you're standing on it |
tolja
(3) |
14. Sep 2018 · 05:02 UTC |
4f885bcf |
http://tolja.kapsi.fi/codepong/index1.html |
4kB |
|
2018-09-14 05:02:57 UTC |
Play |
Treat # as an obstacle |
kdrnic
(18) |
13. Sep 2018 · 16:44 UTC |
f2c608a6 |
http://uttermost-hen.surge.sh/rl2.html |
4kB |
|
2018-09-13 16:44:26 UTC |
Play |
Diagonals and quick move, button generation |
tolja
(3) |
13. Sep 2018 · 13:08 UTC |
1c548af5 |
http://tolja.kapsi.fi/codepong/index0.html |
3kB |
|
2018-09-13 13:08:44 UTC |
Play |
Add moving viewport |
udo
(27) |
13. Sep 2018 · 11:39 UTC |
e35570d7 |
http://direct.openfu.com/...ld42/infinito/index2.html |
2kB |
|
2018-09-13 11:39:48 UTC |
Play |
- persist tiles in the dungeon variable
- show surrounding tiles |
kdrnic
(18) |
13. Sep 2018 · 03:28 UTC |
4938e989 |
http://feeble-horse.surge.sh/rl.html |
2kB |
|
2018-09-13 03:28:16 UTC |
Play |
Add HJKL movement key shortcuts |
tsjost
(1) |
13. Sep 2018 · 02:51 UTC |
27852801 |
https://tsjo.st/ld/codepong/infinito/index1.html |
2kB |
|
2018-09-13 02:51:00 UTC |
Play |
Cleaned up code and added an ASCII map thing |
udo
(27) |
12. Sep 2018 · 22:54 UTC |
70bbb3b2 |
http://direct.openfu.com/.../ld42/infinito/index.html |
2kB |
|
2018-09-12 22:54:45 UTC |
Play |
initial import // testing the commit system |